Mission to Minerva.

A lunar-base cinematic built in Unreal Engine 5.2 with the Mission Minerva free kit.

Mission to Minerva

The idea

An 85-second sci-fi cinematic made for the #KB3Dchallenge in Unreal Engine 5.2, using the Mission Minerva free kit — the real-time 3D foundation behind today's hybrid UE5 + AI workflow.

Shot 1. The top-down reveal

A straight-down camera over the station hub sells scale immediately: the circular core, the radiating arms and the glowing trim against dark, mossy regolith.

Mission to Minerva — Shot 1. The top-down reveal — Shot 1 — play from 0:20
Shot 1 — play from 0:20 ↗

Shot 2. The docking arm

The camera slides along a docking module while emissive panels pulse — small moving lights do most of the storytelling in a static kit scene.

Mission to Minerva — Shot 2. The docking arm — Shot 2 — play from 0:42
Shot 2 — play from 0:42 ↗

Shot 3. Moonrise over the base

The hero frame: a giant moon low on the horizon, a green aurora band and the base silhouetted in the foreground — exponential height fog plus a single strong backlight.

Mission to Minerva — Shot 3. Moonrise over the base — Shot 3 — play from 1:03
Shot 3 — play from 1:03 ↗

Motion prompt:

Free sample prompt
Keep the camera path, framing and timing of the source render exactly. Re-render as a photoreal lunar outpost at night: weathered metal modules, dusty regolith, giant moon on the horizon, green aurora, thin atmospheric haze, 24fps cinematic motion blur, no new objects.

Keep going

More breakdowns.

Want a shot like this?

Spec ads, AI films and brand collabs. Send a brief and let’s make it.