Story before prompts.

Why a film needs a story before it needs a prompt, and the three things to decide first.

A good shot is not a film

AI tools make a beautiful frame easy. That is the trap. Twenty beautiful frames with nothing joining them is a slideshow, and people scroll past slideshows.

What stops the scroll is a question the viewer wants answered: what happens next? That comes from story. Resolution and style only decide how good the answer looks.

Decide three things first

  • Who. One character the viewer can follow. For thirty seconds, one is enough.
  • What they want. Something a camera can see: reach the door, light the torch, win the stare-down.
  • What is in the way. The obstacle is what makes the want interesting.

Write it as one sentence: “A [who] wants [what], but [obstacle].” If the sentence won’t come, more prompts won’t fix it.

Three beats fit any length

BeatIts jobIn a 30-second film
HookMake the viewer ask a questionThe first two or three seconds
TurnChange something: a reveal, a reversal, higher stakesThe middle
PayoffAnswer the question, or twist itThe last five seconds

A 15-second reel and a 90-second brand film use the same three beats. Only the number of shots inside each beat changes.

Show it, don’t say it

  • A voice says she is afraid → her hand stops just short of the door handle.
  • A title card says “years later” → the same room, now under dust.
  • A caption explains the product → someone uses it and their face changes.

Give each shot one piece of information. If a shot is carrying two, split it.

Test it before you generate anything

  1. Say the whole story aloud in ten seconds.
  2. Tell a friend only the hook and ask what they think happens next. If they don’t care, change the hook.
  3. Remove any shot the story still works without.

Ten minutes here saves hours of generating. Next: turn the sentence into a shot list.

Keep going

Next guides.

See it used on a real film.

Every breakdown shows the prompts and the steps behind a finished piece.